March 2016: Developers posted a clarification on Console Version
Since we get this this quite often, and it appears to be a constant source of confusion, we wanted to clear up a major misconception.
We never promised a Q1 2016 release of DayZ on console. What was said, is that we intended to have an internal, playable version for in-house testing by the above stated quarter. We do.
We’re obviously as excited as everyone else about console, but logically, fans should expect that getting PC where we want it to be is priority, and console isn’t going to leapfrog that. Essentially, don’t expect a surprise DayZ console drop while we’re in the middle of beta on PC. It’s not gonna happen.
Finally, when we do have to share regarding console , trust us, you won’t have to ask. We’ll be sharing that information on as many viable outlets as possible.
Relax, have patience, it is definitely coming.
June 2015: DayZ is announced on Xbox One “Game Preview” program
Brian Hicks confirmed the upcoming introduction of DayZ on the Xbox One platform via the “Game Preview” Program of Microsoft. This platform is basically an early access for Xbox players which should include “Free trial” period, but it’s not confirmed yet for DayZ.
August 2014: Dean Hall talks about console port during Gamescom 2014
Dean Hall took the stage at Sony’s Gamescom presentation to announce an upcoming PlayStation 4 version of hit zombie survival sandbox DayZ. Details on the new version of the game are scant, the creator of the game didn’t mention a release date or even a vague window. But the PlayStation 4 game is based on an “entirely new cross-platform renderer” that will reportedly bring new, enhanced visuals to the undead apocalypse.
Immediately after the Sony stage announcement Rocket took to social networks to give a response to most peoples concerns about the news. As great as it is he took the time to do this, a lot of good expansion on the announcement was buried or spread around Reddit among the comments and various threads. (source)
August 2014: Interview with Dean Hall about DayZ on consoles
So Rocket, what was the reasoning behind going with the PS4 platform?
Rocket: People quickly forget, I announced the PS4 because I was at a PS4 conference. We are committed, and have been for some time I might add, to cross platform development. What we have done now is committed to one additional platform, which just so happens to be a console. By making the project multiplatform we created the need and reason to fund the project to take on massive challenges the old one could not. Multiplatform benefits PC players because the increased scope allowed more to be done. This is as much about going cross platform as it is to consoles. I.e. OpenGL. I.e, Linux.
What benefits could going multiplatform give PC players?
Rocket: Day one we considered replacing the renderer. However, that would have delayed the project a tremendous amount, and we did not have anywhere near the resources to do it – nor a reason to fund that let alone the ability. Now PC graphics can be improved
It’s really a very massive undertaking. Every point in the engine that does any rendering needs to be changed. If we did this just for the PC version, that is development money gone away from the game, simply to make it look better with no real chance to recoup the costs. But by redoing the renderer so it is decoupled from the graphics API, it means we can not only add DX11 and the benefits that brings but any graphics API.
Is it possible it could also slow PC development down?
Rocket: Other-platform development has actually assisted PC development already. Example being the 64bit servers was done entirely by the already established other-platform team. So far it has sped up some development areas. I see no reason for it to slow down pc development now.
Do you believe going to other platforms, especially consoles given their power and control constraints, could possibly mean features would be cut from the PC version?
Rocket: If this happened, the loudest opponent would be me. I am not a console gamer, I’m not sure how I could help outside of making sure DayZs vision (and most importantly, the pc version) is kept in check. If we were developing this game from scratch cross platform, then what you describe often happens. I.e. Skyrim. But we are doing this the opposite way, developing the pc first and the other platforms on the side. The other platforms simply allow good results to flow into pc and also do their own thing, without affecting the PC.
Has going multiplatform taken any money away from PC development and in contrast, has Sony provided any funding to bring it to their platform first?
Rocket: We can recoup that cost across other platforms and let me be very clear here too, no money changed hands. This is about extending the scope of the project so more people can play, and those already playing get the benefits of an extended scope.
Last question. Given how currently intensive it is to run for PC users, how will it manage on consoles?
Rocket: We need a new renderer and other optimizations. This change in project scope gives us priority to ensure those happen. Committing to the PS4 now means we have to deliver the required performance allowing PC gamers to benefit from solving platform specific problems, such as rendering, controls, and optimisation.
May 2013: Dean Hall talks about console port during E3 2013
Dean hall personally consider that a console “port” would be “probable” if the sales of DayZ standalone were very good. A released-to-retail port would be unlikely to occur based on the alpha version, due to the costs involved in providing updates on consoles. “Port” is in quotes because any port would probably involve reasonably substantial design changes, such that it would be somewhat different.
“Probable” is in quotes because a) Dean Hall doesn’t make that decision and b) he would be unlikely to be directly involved as he’s much more interested in other project ideas than a console port (at least to current gen consoles) (source).
Bohemia makes the PC development the best it can be. And if that translates well to another platform, it means more players, and ultimately more customers (source). Rocket would personally not have anything against a DayZ console port – although he struggles to see how he would personally be involved in such a development (source).